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Development For Winners
  • readme
  • Planning
    • Having the idea
    • Managing the project
      • Agile Overview
      • Agile Buzzwords
    • Collaboration and Requirements
      • Ideas & Tasks
      • Quantifying Requirements
  • Development
    • Good Stuff
      • Design Patterns
        • Interfaces
        • Factory
        • Builder
        • Inversion of control
        • Enumerables & Collections
        • Service location
        • Dependency injection
        • Aspect Oriented Programming
        • Strategy-like Patterns
        • Repository
        • Repositories Again?!
        • Service Composition
        • Reactive Extensions
      • Testing
        • Intro to testing
        • Mocking
        • API Testing
      • Source Control
        • Source Control Basics
        • DVCS Basics
        • Git Patterns
        • Git Flow
        • Github Flow
      • Anti Patterns
      • Inheritance vs Composition
    • Web Specific Stuff
      • Front End
        • Quick word on JS
        • Things to know about JS
    • Game Dev Specific Stuff
      • Recap on Patterns
        • Depedency Injection In Gaming
      • Game Related Patterns
        • ECS
        • MVVM
  • Building & Deployment
    • Build scripts & servers
      • Build Scripts
  • Other
    • Working In The Industry
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Planning

This section will cover the process from having an idea to making sure you understand the work needed to convert those amazing ideas into tangible tasks you (or others) can work on. There will be discussion on tools and approaches that can speed up your planning stage and for the most part we will be looking at things in an agile-like format which is widely popular and documented online.

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Last updated 3 years ago

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