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Development For Winners
  • readme
  • Planning
    • Having the idea
    • Managing the project
      • Agile Overview
      • Agile Buzzwords
    • Collaboration and Requirements
      • Ideas & Tasks
      • Quantifying Requirements
  • Development
    • Good Stuff
      • Design Patterns
        • Interfaces
        • Factory
        • Builder
        • Inversion of control
        • Enumerables & Collections
        • Service location
        • Dependency injection
        • Aspect Oriented Programming
        • Strategy-like Patterns
        • Repository
        • Repositories Again?!
        • Service Composition
        • Reactive Extensions
      • Testing
        • Intro to testing
        • Mocking
        • API Testing
      • Source Control
        • Source Control Basics
        • DVCS Basics
        • Git Patterns
        • Git Flow
        • Github Flow
      • Anti Patterns
      • Inheritance vs Composition
    • Web Specific Stuff
      • Front End
        • Quick word on JS
        • Things to know about JS
    • Game Dev Specific Stuff
      • Recap on Patterns
        • Depedency Injection In Gaming
      • Game Related Patterns
        • ECS
        • MVVM
  • Building & Deployment
    • Build scripts & servers
      • Build Scripts
  • Other
    • Working In The Industry
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  1. Development

Good Stuff

This section covers technologies and approaches which can be applied anywhere, be it in a web application, a game or even a mobile application.

As this will all just be chunks of code with explanations on how it works and why it is useful you should probably read all of this stuff before you go onto the other sections.

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Last updated 3 years ago

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